Steve Forde

I'm an indie gamedev from central Massachusetts with over 14 years experience in game UX and UI art. Currently the UX Director at HitPoint Studios.

Featured Work

MewnBase

Self-developed space-cat survival and base-building game, written in Java using the libGDX framework that's been played by over 30k players.

Initially released as a prototype in 2016 on itch.io, and released on Steam in 2019.

Featured in the first Itch.io Selects Bundle, and proudly included in the 2020 Bundle for Racial Justice and Equality.


What I do

From project proposal to live-ops.

UX Design

Working with gameplay designers, producers, and clients to spec UI/UX needs for projects.

Designing menu flow and creating initial wireframes in Adobe XD. Designing for different device form factors and operating systems.

2D and UI Art

Concept sketches and establishing UI style with Photoshop mockups. Creating production-ready assets, icons, and logos.

Vector assets: Using vector art whenever possible in the course of UI production for easily modifiable elements.

Creating 2D animations in Spine.

UI Implementation

Setting up and maintaining complex UI layouts in Unity. Assisting with UI scripting and hook-up with C#. Creating animations for menu effects, transitions, fanfare and celebration flows. Creating particle effects.

Extensive experience developing games in Java.

Software

  • Unity
  • Photoshop
  • Adobe XD
  • Java / libGDX
  • Spine (Esoteric Software)
  • Android Studio, Visual Studio
  • Git

And some...

  • Illustrator
  • Blender 3D
  • Frontend webdev: HTML, CSS, Javascript

Work History

2017 - Present

4 Years

UX Director at HitPoint Studios

Greenfield, MA

Leading the visual and UX design across studio projects including AR and mobile games. Developing wireframes, storyboards, mood boards and creating UI specifications that describe the user experience to a project's stakeholders. Working closely with game designers and engineers. Creating in-game UI assets, implementing user interfaces in-engine. Adding animation and polish. Creating marketing materials for projects and the studio. Assisting with reviewing candidates for additional UI staff and onboarding new hires.

Notable projects
  • Game of Games - Ellen Digital Ventures
  • Color BlastAR - HitPoint
  • Disney Magic Timer - Disney/P&G
  • Star Wars Porg Invastion - LucasFilm/Disney/Facebook
  • Adera (mobile port) - HitPoint

2013 - 2017

4 Years

UI Artist at HitPoint Studios

Greenfield, MA

Creating in-game UI assets, implementing user interfaces in-engine. Adding animation and polish. Drawing isometric buildings and decorations. Creating hidden-object game scenes.

Notable projects
  • Kody Kapow Village Defender - Universal Kids
  • Dragons Adventure World Explorer - DreamWorks
  • Fablewood - HitPoint
  • Seaside Getaway / Hideaway - HitPoint
  • Hell Marys - HitPoint

2013 - Present

8 Years

Self employed as Cairn4 Games

Paxton, MA

Developing my own games in my spare time in Java / libGDX. Learning new things as I go. Creating all game art assets and animations. Steamworks SDK integration and Steam Store admin. Maintaining community engagement on a Discord server. Experience integrating with Google Games Play Services. Google Play and Apple App Store submissions.

Passion projects
  • MewnBase - Windows/Mac/Linux
  • Pombie Jump - Mobile
  • Pombie Zong - Mobile

2017 - Present

4 Years

Artist at Ransacked Studios

Remote

Working with 2 other developers on independent games. Responsible for 2D assets, FX, menus, integration in-Engine, and marketing and promotional materials.

Notable projects
  • Glitch's Trip - PC, Switch, Xbox
  • Zombie Scrapper - PC, Switch, Mobile

2008 - 2012

4 Years

Lead Artist at ImaginEngine

Framingham, MA

Designing and implementing, user interfaces and 2D art for PC, console, handheld and mobile games. Responsible for setting the visual style of our products through concept art for characters and environments, storyboarding and providing direction to the oursource teams. UI scripting and additional FX work and 3D modeling.

Notable projects
  • Sonic All Stars Racing Transformed (3DS)
  • Wreck-It Ralph (3DS)
  • Apples to Apples (Xbox 360, PS3)
  • Monster High: Ghoul Spirit (Wii, DS)
  • AXEMAN Mobile (iOS)
  • Haunted House (PC, Xbox 360, Wii)
  • Alvin and the Chipmunks: The Squeakquel (Wii, DS)
  • Are you Smarter than a 5th Grade: Back to School (Wii/DS)
  • Are You Smarter than a 5th Grader: Game Time (Xbox 360, Wii)
  • Cesar Millan’s Dog Whisperer (DS/PC)

2008 - 2014

6 Years

Freelance Web Developer

Worcester, MA

Designed and developed portfolio and websites for a variety of clients, mainly in the video production industry. Creating custom WordPress themes.

2006 - 2008

2 Years

Internet Systems Designer / Developer at UMass Dartmouth

North Dartmouth, MA

Working as web designer and developer for the University’s staff and faculty. Was responsible for redesigning the University’s website to provide a visual consistantency throughout its many departments and organizations. Helped lead the implementation of new web technologies such as streaming live video and audiocasts.

Additional 1.5 years working on the university's web team as a student.

2006

1 Year

Freelance Artist at Third Screen Media

Boston, MA

Animated Flash promotional material. Mockups and creative assets for mobile advertising campaigns.

2003 - 2007

4 Years

Freelance Artist at Dragonfly Game Design

Westborough, MA

Working with a small group in developing PC games. Responsible for game art assets as well as web design and printed media.


Education

2002 - 2006

BFA Visual Design - Electronic Imaging

University of Massachusetts, Dartmouth

Summa Cum Laude, Commonwealth Scholar - Honors Program

Focus on virtual reality, 3D modelling and animation, 2D animation, and graphic design.