Self-developed space-cat survival and base-building game, written in Java using the libGDX framework that's been played by over 30k players.
Working with gameplay designers, producers, and clients to spec UI/UX needs for projects.
Designing menu flow and creating initial wireframes in Adobe XD. Designing for different device form factors and operating systems.
2D and UI Art
Concept sketches and establishing UI style with Photoshop mockups. Creating production-ready assets, icons, and logos.
Vector assets: Using vector art whenever possible in the course of UI production for easily modifiable elements.
Creating 2D animations in Spine.
Setting up and maintaining complex UI layouts in Unity. Assisting with UI scripting and hook-up with C#. Creating animations for menu effects, transitions, fanfare and celebration flows. Creating particle effects.
Extensive experience developing games in Java.
- Adobe XD
- Java / libGDX
- Spine (Esoteric Software)
- Android Studio, Visual Studio
- Blender 3D
2017 - Present
UX Director at HitPoint Studios
Leading the visual and UX design across studio projects including AR and mobile games. Developing wireframes, storyboards, mood boards and creating UI specifications that describe the user experience to a project's stakeholders. Working closely with game designers and engineers. Creating in-game UI assets, implementing user interfaces in-engine. Adding animation and polish. Creating marketing materials for projects and the studio. Assisting with reviewing candidates for additional UI staff and onboarding new hires.
- Game of Games - Ellen Digital Ventures
- Color BlastAR - HitPoint
- Disney Magic Timer - Disney/P&G
- Star Wars Porg Invastion - LucasFilm/Disney/Facebook
- Adera (mobile port) - HitPoint
2013 - 2017
UI Artist at HitPoint Studios
Creating in-game UI assets, implementing user interfaces in-engine. Adding animation and polish. Drawing isometric buildings and decorations. Creating hidden-object game scenes.
- Kody Kapow Village Defender - Universal Kids
- Dragons Adventure World Explorer - DreamWorks
- Fablewood - HitPoint
- Seaside Getaway / Hideaway - HitPoint
- Hell Marys - HitPoint
2013 - Present
Self employed as Cairn4 Games
Developing my own games in my spare time in Java / libGDX. Learning new things as I go. Creating all game art assets and animations. Steamworks SDK integration and Steam Store admin. Maintaining community engagement on a Discord server. Experience integrating with Google Games Play Services. Google Play and Apple App Store submissions.
- MewnBase - Windows/Mac/Linux
- Pombie Jump - Mobile
- Pombie Zong - Mobile
2017 - Present
Artist at Ransacked Studios
Working with 2 other developers on independent games. Responsible for 2D assets, FX, menus, integration in-Engine, and marketing and promotional materials.
- Glitch's Trip - PC, Switch, Xbox
- Zombie Scrapper - PC, Switch, Mobile
2008 - 2012
Lead Artist at ImaginEngine
Designing and implementing, user interfaces and 2D art for PC, console, handheld and mobile games. Responsible for setting the visual style of our products through concept art for characters and environments, storyboarding and providing direction to the oursource teams. UI scripting and additional FX work and 3D modeling.
- Sonic All Stars Racing Transformed (3DS)
- Wreck-It Ralph (3DS)
- Apples to Apples (Xbox 360, PS3)
- Monster High: Ghoul Spirit (Wii, DS)
- AXEMAN Mobile (iOS)
- Haunted House (PC, Xbox 360, Wii)
- Alvin and the Chipmunks: The Squeakquel (Wii, DS)
- Are you Smarter than a 5th Grade: Back to School (Wii/DS)
- Are You Smarter than a 5th Grader: Game Time (Xbox 360, Wii)
- Cesar Millan’s Dog Whisperer (DS/PC)
2008 - 2014
Freelance Web Developer
Designed and developed portfolio and websites for a variety of clients, mainly in the video production industry. Creating custom WordPress themes.
2006 - 2008
Internet Systems Designer / Developer at UMass Dartmouth
North Dartmouth, MA
Working as web designer and developer for the University’s staff and faculty. Was responsible for redesigning the University’s website to provide a visual consistantency throughout its many departments and organizations. Helped lead the implementation of new web technologies such as streaming live video and audiocasts.
Additional 1.5 years working on the university's web team as a student.
Freelance Artist at Third Screen Media
Animated Flash promotional material. Mockups and creative assets for mobile advertising campaigns.
2003 - 2007
Freelance Artist at Dragonfly Game Design
Working with a small group in developing PC games. Responsible for game art assets as well as web design and printed media.
2002 - 2006
BFA Visual Design - Electronic Imaging
University of Massachusetts, Dartmouth
Summa Cum Laude, Commonwealth Scholar - Honors Program
Focus on virtual reality, 3D modelling and animation, 2D animation, and graphic design.